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BS1 part 65
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1977-12-31
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Rise of the Dragon - Solution
Written by M.A.D. of the Bad Dudes
First of all, easy though they may be, the controls.
Everything except typing the names of saved games can be done with the mouse.
Double clicking the right button is the same as 'examine'.
Click left button is 'use', click and hold to pick up an item.
To put an item in the inventory click and hold,
drag it to the inventory icon (bottom left), and release button.
To take something out of the inventory,click and hold,
then drag the item out of the inventory window,
wait for the inventory window to disappear,
and drag the item to where you want to use it.
Identified items will be shown in the bottom right of the picture.
Next is the pointer.
When there is an exit under the pointer the pointer changes to guess what,
yes, an exit sign.
When the pointer is over someone with whom you can talk,
it changes to a text balloon.
When the pointer is over an object or something that can be used...
or operated in any way, it changes to a smaller pointer,
and clicking the left button performs any possible action.
Lastly, when the pointer is over something that can be inspected from close up, it changes
into a magnifying glass.
The inventory.
There are two types of inventory, the 'big' inventory ,
and the 'normal' inventory.
The normal inventory is selected by....
pressing the left button over the inventory icon.
You will now see any items carried, '>>', '>', 'drop' and 'exit' icons.
'>' adds one minute and '>>' adds one hour to the present time,
the other two are selfexplanatory.
The big inventory shows up after pressing the right mousebutton over the inventory icon. Now you get to see -you- as well. Use
this for wearing clothes, carrying guns, etc.
Everything in the game can be done slowly or quickly, sometimes you have to wait,
something you have to work up a sweat. Time. Yes, time is the most important
thing to remember; the hall of records won't be open at ten o'clock in the
evening, after midnight you get sleepy and sleeping on the sidewalk is the best
way to lose half your inventory.
From here on starts the discription. I will tell you when it is worth to make a
'mistake' for some nice graphics or animations, or when I have found more than
one way to tackle a problem. I don't know what everything is for yet, they could
be a clue for more graphics and animations, or they could be red herrings. Find
'em out for yourself.
Blade's: Home sweet home. pick up your clothes and coat and get the gun from
under the pillow. don't examine the cupboard yet, it's a waste of time. Examine
the VidPhone (the computer, ofcourse). When the red light is flashing, there are
unread messages. pick up your ammo (bottom left) and put it in the gun. Turn the
VidPhone's power on, pick up the remote control unit and play all messages. Get
the photo (mid left) and your ID-card (out of the slot) when you're finished. The
ID-card is extremely important, never leave home without it, or you can start
again. Now visit your toilet (just left of your coat), open the small cupboard
and get the first aid kit and the spray can. Now it is best to drop the gun, 'coz
you won't be needing it for a while. Now exit your appartment. When you use the
right exit, you will get the shot of the construction. Careful, or you'll find
out you still can't fly - try it!. The left exit gets you to the elevator door.
With the elevator you can go to Em-way, the transport system, or the roof (I
don't know what that's good for yet). Down we go.
City hall: Talk to the girl in the flowershop and buy some flowers (give her your
ID-card, then pick up both the ID-card and the flowers). Go to the left, and
enter the city hall. Take the leftmost exit to the hall of records (You will now
be confronted with Jenni, who will try to make a pass at you. Don't try it, it
won't work. Talk to Karyn (second in the row). From here on I will only give the
right answers for the discussions. 2 - Here. I brought you some flowers to make
up for my being a jerk (give her the flowers). 3 - I can't think of any way I'd
rather spend the evening. Get the keys. now exit city hall, and go to the right,
to the warehouse block, enter the left warehouse, talk to the old man (Chang Li).
Blade's: To enter your appartment insert your ID-card in the slot and take it out
after the door has opened. Examine the cupboard. Use the keys to open the
cupboard. Get the wire tester, fisto candy bar and the four explosive devices.
Pleasure dome: Make sure you're not carrying the gun, and when you are, the two
dudes at the door will want it before you enter the place. Make sure you get a
receit (This is so much trouble for the gun, I just leave it at home). Enter the
dome. Left is the main part (nice animation), here you can talk to Darcelle, the
girl playing cards. Go to the bar. You can now talk to Mujalambo the barkeep,
Casey Jones the hippie, or Candi the hoe (Save the game before you take her
out!). Talk to the guy in the green jacket at the end of the bar. 1 - I'm looking
for the Jake. 3 - Ease up, buddy! I'm just looking for some information. Give him
the chocolate bar. 3 - It's about the mayor's daughter... or what's left of her.
2 - Let's just say that you have a LOT of friends... minus one. Show him the
Photo (from the mayor). Talk to him again. 1 - What can you tell me? 2 - Who's
this Chen? 3 - You think Chandra would want you covering this guy's ass? 2 - I
don't know... but someone does! Why don't you help me out? 3 - What's this guy's
name and address? Now Chen Lu's place is on the map.
Chen Lu's: Examine the VidPhone. View his messages. Get his ID-card. Go to the
toilet and pick up the drugs packet. Go to his bedroom. Push the eye of the
dragon. Examine the safe, enter 0772, open the safe. Get the paper and the
chocolate bar. Close the safe. If you're to slow here, the police will catch you
and you spend a night in the joint and miss your date again (She forgives you,
don't worry).
City hall: Talk to Karyn and ask her to check out Chen's ID-card. Now Johnny
Qwong's place will be on the map. Talk to Chang Li (the old man). 2 - What can I
do to prepare myself for the coming conflict? 1 - I'd like you to take a look at
this sample of calligraphy for me. Give him the paper, get the fortune cookie,
rock of life, tome of wisdom and wear the bullet proof vest (under your coat).
Now the reservoir will also be on the map.
Johnny Qwong's: Enter the manhole. Examine the VidPhone trunk, take a look at the
picture. Put an explosive on the lock. Open the trunk. Get the wire tester out.
Only connect the wires when the voltmeters are low (in the green). Put the red
one on the red wire just below the battery (top middle). Put the blue one on the
black wire at the bottom (right bottom), and put the yellow one on the second
yellow block from the bottom (screw it up, nice graphics and text). When this
takes to long the rats will have you for supper.
Blade's: Play the VidPhone message. Now Deng Hwang's headquarter is on the map.
Afternoon (15:00 or so), City hall: go to the right warehouse and place an
explosive on the electrical panel.
Pleasure dome: Talk to Jake.
Blade's: Now get your gun and wait for the Jake's call.
By now you will have seen yer girlie get girl-napped, so you get another message
to play.
City hall: Go to the warehouse and wait for the Jake. Now you get an arcade
sequence (this can be played by joystick or mouse). After a few goes you get the
option to skip the arcade part. Get the big gun and the Snake's ID-card.
- The next part can be skipped if you're a lousy shot, you can go to Deng Hwang's
front door and use the Snake's ID-card. -
Reservoir: Shoot the bad guys (Fun. eh?). Repair yerself with the first aid kit.
Take the hovercar. Examine the dashboard.
Deng Hwang's: Talk to receptionist. 1 - I can think of about half a dozen ways,
but right now I gotta re-thread the micro-spoolers in the security room. 3 - I
really wish you wouldn't do that. Enter the security room. Examine the console.
Throw the four big switches in the top right and try the main switch. Now insert
the Snake's card next to the screen. Press the buttons under the colored lights
in the same sequence as will be shown. From left to right, here they are:
1st time : 2 5 4 5 1
2nd time : 2 5 4 5 1 4 5 2 4 1
3rd time : 2 5 4 5 1 4 5 2 4 1 2 5 4 3 1
Throw the main switch. Turn the grid of (button next to the screen). exit the
security room. Enter the main part (through the now deactivated gate). Enter the
first door on the right. get the screwdriver. Open the lower box. Use screwdriver
on panel. Open it and get the wires. Now go to the second room. Lay the wires
around Karyn's head. Examine Karyb's head. Disconnect the three cables.
That's it, now you get loadsa beautiful graphics and animations, another arcade
sequence, more graphics, and you're the hero.
Dox written by M.A.D./BD